The trend of gamifying our culture has had some benefits in other areas. Weight Watchers uses a points system to discourage customers from eating fatty foods. Nike+ has developed a specialized program (with shoes!) that help you compete against others through exercise. Klout uses equations to help rank people and brands through social media. Games often find themselves in the tools we as teachers use to encourage kids to learn skills.
But there’s a huge difference between what those examples and Khan has evolved into; all those examples only supplement their ultimate purposes. Khan Academy’s mission now includes replacing and / or undermining the expert in the classroom.
Jose, who has about 26 hours left in this book competition. Time’s running out.
p.s. – Even McKayla Maroney is unimpressed with the peanuts at Khan Academy.